Compute Skybox
The final completed skybox.
This was a pretty small project, I was just wanting to replace the gradient with something slightly less temporary. I started by looking up how to render a plane in a compute shader, and then how to draw a sundot. Realisitically, there are better approaches that would’ve taken less code, but it was fun trying to implement raycasting, even if I am still a bit shaky on the math. I will probably revist this at some point to create a better skybox.